NVIDIA posts Q4 2013 earnings: $1.1 billion in revenue, $174 million in profit

Earnings may be down slightly sequentially for the graphics and mobile CPU powerhouse, but things are still looking good compared to the same period last year. For the fourth quarter of fiscal year 2013 NVIDIA is reporting $1.1 billion in revenue, a small dip from last quarter’s record $1.2 billion, but up from 2012’s $950 million. That’s an increase of 16.1 percent year-over-year and, perhaps most importantly, net income was up 50 percent to $174 million. That does, however, mark a significant drop from Q3’s $209 million in profits. Still, while it didn’t offer specific numbers in its press release (those may come during the company’s earnings call later today), NVIDIA declared that its Tegra business was continuing to grow. And its GPU division continued to put up impressive numbers, raking in $3.2 billion for the year, despite a sagging PC market. If you’d like to dig into all the financial particulars check out the PR after the break.

Update: In its earnings call, NVIDIA said Tegra products for smartphones and tablets, which include recent Windows RT models, have risen 50 percent year-over-year to around $540 million. NVIDIA is also currently sampling 4G LTE modems with its Tegra 4 processor, which was announced at CES this year. CEO Jen-Hsun Huang said that “LTE modems will allow Tegra to enter into new markets where LTE is necessary.” Later in the call, Huang gave praise to the much-hyped Project Shield, stating that the portable console will be a great companion device for GeForce, thus enhancing their case for the GPU. “We have more than just Android application processors,” he said. “We have Android, we have Windows RT, we have Shield. Tegra is not just for smartphones.”

Nicole Lee contributed to this report.

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